Pages

Wednesday 14 March 2012

Jack of all trades, master of none

I have been messing around with XNA a lot more now. Got my head around *basic* game development in general and it is nice to know when I try another engine like Unity, I am not completely clueless. Add my experience to millions of developers out there when they say, if you learn one, you can use them all.

This blog has served its purpose, it pushed me through the harsh beginnings but now I feel whenever I want to post here it's going to be a tutorial you can find 100s of out there (lots of great XNA help on the web) or it's going to be half-baked ideas/demos like the ones below.

I have done side scroller, top down mechanics [seen below] and am now working on point and click but I never get too far because I have no vision. So I need to sit down and do the pre-development phase, and get a full vision for a game before I sit down to code it. That is what I have learnt from all this. Seems obvious in hindsight but after all this started as strictly programming exercise.

I will open another blog [or post here] when I have a game in mind and it'll be much more interesting to blog a game progress instead of random programming ramblings. 

Hope to see you then.